Utilizing a SINGLE camera to capture data, we successfully reconstructed over 40 scans, employing them to create a lifelike digital double. The incorporation of blood flow maps influenced the rig, revealing specific details hidden within various expressions. Experience a demonstration to witness the exceptional level of detail we can achieve and explore every intricate aspect of that moment within Unreal Engine 5.
What makes this character stand out and come to life :
Topology 40K Metahuman
Custom made blendshapes 600+
Textures 24+ ( 12 color/12 Neutral, Roughness, specular, AO, Transmission, Cavity...)
Scans 40+
We specialize in crafting custom characters for games, commercials, and various other projects, tailored to your specific needs and vision.
Talent : Dragan Bašić
LookDev & Rigging : Silvester Tot
LookDev & Textures : Vojislav Vukadin
Retopo & Grooming : Marko Šašić
Shapes Modeling & Animation : Miroslav Radmanović
A glimpse into our team's project work and the stunning final outcome.
GUI Animation with clay render demonstrating blendshape accuracy.
Color vs. grayscale render for diehard character modeling enthusiasts.